Finally, Counter provides Chrom a means of instant retaliation against attacks, with its power increasing as it intercepts more attacks.Ĭhrom's greatest weakness lies in his exceptionally poor recovery possessing a purely vertical option in Soaring Slash, if Chrom gets knocked off stage he is almost guaranteed to be KO'd, as his fast falling speed and effective edgeguarding can easily place him in a position where he cannot recover. Soaring Slash is a useful escape option and quickly disrupting a grounded opponent's defense, and can be a Sacrificial KO option off-stage due to its Meteor Smash hitbox. Double Edge Dance is a quick option for dealing damage and setting up combos, and can have its hits altered for mix-ups. Flare Blade is a chargeable move that deals high damage, ends fast, and can be reversed to catch landings or punish whiffed moves. Chrom also retains Roy's high damage output, while less extreme, still enables him to deal a high amount of damage in a short amount of time, which makes Chrom one of the strongest sword fighters around, and somewhat exists as a balance between Ike and Lucina in terms of mobility and raw power.Ĭhrom's Special Moves offer him various options for keeping opponents from approaching while dealing considerable damage. This trait makes his damage output and knockback more consistent, and allows him to secure KOs more reliably at any range unlike Roy, who suffers from his reliance on close-combat and the polarizing power of his strong sweetspots and ineffective sourspots. However, unlike Roy and in a similar vein to his daughter Lucina, Chrom lacks sweetspots and sourspots along his Falchion. All these traits combined with outstanding startup and ending data, which makes his moves difficult to anticipate or punish, makes Chrom a very effective rushdown character. Chrom also possesses disjointed reach, giving him options for spacing and disrupting approaches.
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